The global animation market size was estimated at USD 372.44 billion in 2021 and is predicted to reach over USD 587.1 billion by 2030, growing at a CAGR of 5.2% during the forecast period 2022 to 2030.
Growth Factors:
Animation is a technique of creating moving graphics from visual files. This is done with the help of animation software. Large numbers of good animation software are used by the animators to create effects and animated visuals. Animation creates illusion, transition 3D computer animation, motion graphics, and much more. Animation is one of the best ways of exercising one’s imagination and expanding the creativity horizons. These days animation is being adopted by all sizes organisations with a view to promote and expand their businesses.
Increased availability of animation tools will emerge as the major animation market growth driving factor. Rapid growth and expansion of the media industry and shifting of businesses from conventional modes of advertising to digital services will further aggravate the growth of the animation market. Rising competition in the market owing to the emergence of new business everyday especially in the developing economies will further propel growth in the animation market value. Greater investment in the animation industry, rising trend of animated films and daily soaps, and ever-growing fondness for gaming among the youngsters are some other factors bolstering the growth of animation market.
However, rising concerns related to the piracy of content will act as a growth restraint for the animation market. Growing shift from renting the movies to streaming online videos will further dampen the growth rate of the animation market. Also, easy availability of open source animation software and lack of skilled professionals will further derail the market growth rate.
This animation market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographical expansions, technological innovations in the market.
Report Scope of the Animation Market
Report Highlights |
Details |
Market Size |
USD 587.1 Billion by 2030 |
Growth Rate |
CAGR of 5.2% from 2022 to 2030 |
Base Year |
2021 |
Historic Data |
2017 to 2021 |
Forecast Period |
2022 to 2030 |
Segments Covered |
Offerings, Product, Industry |
Regional Scope |
North America, Europe, Asia Pacific, Latin America, Middle East & Africa (MEA) |
Companies Mentioned |
SideFX, Adobe, Broadcast2World, Inc, Smith Micro Software, Inc., Animation Sharks, IdeaRocket, Triggerfish Studios, EIAS3D, NewTek, Inc, BRAFTON, Corel Corporation, Autodesk Inc. |
Future of Global Animation Market
The major tend witnessed in the global market in growing numbers of strategic partnerships among major key players. This trend is anticipated to continue and will boost growth of the market in the near future. For instance, in January 2020, corel corporation acquired Gravit Designer, a cross-platform, web-based vector graphic design application. In July 2020, Autodesk acquired Pype, ML and AI construction industry forum. Automating building processes by Closeout from Project Planning. In May 2018, Autodesk acquired Building connected, it provides builders with cloud-based bid procurement services.
Segment Trends:
2D Animation Product Type Segment Testified Leading Market Stake in Year 2020
2D animation product type is anticipated to register highest growth rate as well as market share over the forecast period of time. The growth is attributed to its growing adoption in the various industry verticals across the globe. Along with this the motion graphics product type segment will be growing at considerable pace and will fuel growth of the animation industry in the near future.
Software offerings Segment Reported Foremost Market Stake in 2020
Software offerings are expected to account for the major share in the owing to its rising popularity in the leading countries and developing areas. Along with this the services segment is anticipated to grow at the noteworthy growth rate and will augment the market revenue.
Media and Entertainment Industry Segment Reported Foremost Market Stake in 2020
Media and entertainment industry segment is expected to account for the major share in the target market. Film, radio, television, print make up the media and entertainment industry. TV shows, Movies, news, newspapers, radio shows, magazines, music, and books are included in these segments. As both the old and modern continue to coexist, the media & entertainment industry is in a transition process. Along with this the automotive segment is anticipated to grow at the important growth rate and will expand the market revenue.
North America is Likely to be the Largest Market for Animation
The study report contracts with the business predictions of animation products around are as counting Europe, Latin America, Asia-Pacific, North America, Middle East and Africa. Animation market is occupied by North America due to augmented intake of the animation in various end use applications, coupled with presence of major companies in the North America and business plans that are executed by the chief players in the nations. Asia Pacific is probable to list the remarkable CAGR, on account of growing in the demand for the animation in evolving economies owing to increased preferences form automotive industry. Likewise, utmost of the companies functioning in the market are advancing heavily in order to get the modest edge in the animation market in Asia Pacific. Further, the Latin America as well as Middle East and Africa regions will likely to register moderate growth in the coming.
Some of the prominent players in the Animation Market include:
Segments Covered in the Report
This research report offers market revenue, sales volume, production assessment and prognoses by classifying it on the basis of various aspects. Further, this research study investigates market size, production, consumption and its development trends at global, regional, and country level for the period of 2017 to 2030 and covers subsequent region in its scope:
By Offerings
By Product Type
By Industry
By Geography
North America
Europe
Asia Pacific
Latin America
Middle East & Africa (MEA)
Key Points Covered in Animation Market Study:
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
3.1. Market Snapshot
Chapter 4. Animation Market Variables and Scope
4.1. Introduction
4.2. Market Classification and Scope
Chapter 5. COVID 19 Impact on Animation Market
5.1. Covid-19: Animation Industry Impact
5.2. Animation Business Impact Assessment: Covid-19
5.2.1. Services Challenges/Disruption
5.2.2. Market Trends and Animation Opportunities in the COVID-19 Landscape for Major Markets
5.3. Strategic Measures against Covid-19
5.3.1. Government Support and Initiative to Combat Covid-19
5.3.2. Proposal for Animation Market Players to deal with Covid-19 Pandemic Scenario
Chapter 6. Animation Market Dynamics Analysis and Trends
6.1. Market Dynamics
6.1.1. Market Drivers
6.1.1.1. Advancements and developments across the communications and technology sectors globally
6.1.1.2. Growing media and entertainment industry
6.1.2. Market Restraints
6.1.2.1. Lack of investment and government support
6.1.3. Market Opportunities
6.1.3.1. Emerging markets
Chapter 7. Global Animation Market: Competitive Landscape
7.1.1. Company Market Share/Positioning Analysis
7.1.1.1. Animation Market Revenue by Market Players (2017 - 2020)
7.1.1.2. Animation Market Revenue Market Share by Market Players (2017 - 2020)
7.1.2. Key Organic/Inorganic Strategies Adopted by Players
7.1.2.1. Product Portfolio Expansion, Geographic Expansion, Process Innovation
7.1.2.2. Merger and Acquisition, Collaboration and Partnerships
7.1.3. Market Players Landscape
7.1.3.1. List of Suppliers
7.1.3.2. List of End-users
Chapter 8. Global Animation Market, By Type
8.1. Animation Market, by Product Type, 2017-2030
8.2. 2D Animation
8.2.1.1. Market Revenue Forecast (2017-2030)
8.3. 3D Animation
8.3.1.1. Market Revenue Forecast (2017-2030)
8.4. Motion graphics
8.4.1.1. Market Revenue Forecast (2017-2030)
8.5. Stop Motion
8.5.1.1. Market Revenue Forecast (2017-2030)
8.6. Other
8.6.1.1. Market Revenue Forecast (2017-2030)
Global Animation Market, By Offering
8.7. Animation Market, by Offering, 2017-2030
8.8. Software
8.8.1.1. Market Revenue Forecast (2017-2030)
8.9. Services
8.9.1.1. Market Revenue Forecast (2017-2030)
Global Animation Market, By Industry
8.10. Animation Market, by Sales Channel, 2017-2030
8.11. Direct
8.11.1.1. Market Revenue Forecast (2017-2030)
8.12. Education
8.12.1.1. Market Revenue Forecast (2017-2030)
8.13. Media and Entertainment
8.13.1.1. Market Revenue Forecast (2017-2030)
8.14. Aerospace and Defense
8.14.1.1. Market Revenue Forecast (2017-2030)
8.15. Automotive
8.15.1.1. Market Revenue Forecast (2017-2030)
8.16. Healthcare
8.16.1.1. Market Revenue Forecast (2017-2030)
8.17. Others
8.17.1.1. Market Revenue Forecast (2017-2030)
Chapter 9. Global Animation Market, Regional Estimates and Trend Forecast
9.1. North America
9.1.1. Market Revenue Forecast by Type (2017-2030)
9.1.2. Market Revenue Forecast by Offerings (2017-2030)
9.1.3. Market Revenue Forecast by Industry(2017-2030)
9.1.4. U.S
9.1.4.1. Market Revenue Forecast (2017-2030)
9.1.5. Canada
9.1.5.1. Market Revenue Forecast (2017-2030)
9.2. Europe
9.2.1. Market Revenue Forecast by Type (2017-2030)
9.2.2. Market Revenue Forecast by Offerings (2017-2030)
9.2.3. Market Revenue Forecast by Industry (2017-2030)
9.2.4. UK
9.2.4.1. Market Revenue Forecast (2017-2030)
9.2.5. Germany
9.2.5.1. Market Revenue Forecast (2017-2030)
9.2.6. France
9.2.6.1. Market Revenue Forecast (2017-2030)
9.2.7. Rest of EU
9.2.7.1. Market Revenue Forecast (2017-2030)
9.3. Asia Pacific (APAC)
9.3.1. Market Revenue Forecast by Type (2017-2030)
9.3.2. Market Revenue Forecast by Offerings (2017-2030)
9.3.3. Market Revenue Forecast by Industry (2017-2030)
9.3.4. China
9.3.4.1. Market Revenue Forecast (2017-2030)
9.3.5. India
9.3.5.1. Market Revenue Forecast (2017-2030)
9.3.6. Japan
9.3.6.1. Market Revenue Forecast (2017-2030)
9.3.7. Rest of APAC
9.3.7.1. Market Revenue Forecast (2017-2030)
9.4. LATAM
9.4.1. Market Revenue Forecast by Type (2017-2030)
9.4.2. Market Revenue Forecast by Offerings (2017-2030)
9.4.3. Market Revenue Forecast by Industry (2017-2030)
9.4.4. Brazil
9.4.4.1. Market Revenue Forecast (2017-2030)
9.4.5. Rest of LATAM
9.4.5.1. Market Revenue Forecast (2017-2030)
9.5. Middle East and Africa (MEA)
9.5.1. Market Revenue Forecast by Type (2017-2030)
9.5.2. Market Revenue Forecast by Offerings (2017-2030)
9.5.3. Market Revenue Forecast by Industry (2017-2030)
9.5.4. GCC
9.5.4.1. Market Revenue Forecast (2017-2030)
9.5.5. North Africa
9.5.5.1. Market Revenue Forecast (2017-2030)
9.5.6. South Africa
9.5.6.1. Market Revenue Forecast (2017-2030)
9.5.7. Rest of MEA
9.5.7.1. Market Revenue Forecast (2017-2030)
Chapter 10. Company Profiles
10.1. Adobe
10.1.1. Company Overview, Business Information, Regional Presence
10.1.2. Product Portfolio Analysis
10.1.2.1. Product Details, Specification, Product Type
10.1.3. Revenue, Price, and Gross Margin (2017-2020)
10.1.4. Recent Developments and Strategies
10.2. Animation Sharks.
10.2.1. Company Overview, Business Information, Regional Presence
10.2.2. Product Portfolio Analysis
10.2.2.1. Product Details, Specification, Product Type
10.2.3. Revenue, Price, and Gross Margin (2017-2020)
10.2.4. Recent Developments and Strategies
10.3. Autodesk Inc.
10.3.1. Company Overview, Business Information, Regional Presence
10.3.2. Product Portfolio Analysis
10.3.2.1. Product Details, Specification, Product Type
10.3.3. Revenue, Price, and Gross Margin (2017-2020)
10.3.4. Recent Developments and Strategies
10.4. BRAFTON
10.4.1. Company Overview, Business Information, Regional Presence
10.4.2. Product Portfolio Analysis
10.4.2.1. Product Details, Specification, Product Type
10.4.3. Revenue, Price, and Gross Margin (2017-2020)
10.4.4. Recent Developments and Strategies
10.5. Broadcast2World, Inc.
10.5.1. Company Overview, Business Information, Regional Presence
10.5.2. Product Portfolio Analysis
10.5.2.1. Product Details, Specification, Product Type
10.5.3. Revenue, Price, and Gross Margin (2017-2020)
10.5.4. Recent Developments and Strategies
10.6. Corel Corporation
10.6.1. Company Overview, Business Information, Regional Presence
10.6.2. Product Portfolio Analysis
10.6.2.1. Product Details, Specification, Product Type
10.6.3. Revenue, Price, and Gross Margin (2017-2020)
10.6.4. Recent Developments and Strategies
10.7. EIAS3D
10.7.1. Company Overview, Business Information, Regional Presence
10.7.2. Product Portfolio Analysis
10.7.2.1. Product Details, Specification, Product Type
10.7.3. Revenue, Price, and Gross Margin (2017-2020)
10.7.4. Recent Developments and Strategies
10.8. IdeaRocket
10.8.1. Company Overview, Business Information, Regional Presence
10.8.2. Product Portfolio Analysis
10.8.2.1. Product Details, Specification, Product Type
10.8.3. Revenue, Price, and Gross Margin (2017-2020)
10.8.4. Recent Developments and Strategies
10.9. Maxon Computer
10.9.1. Company Overview, Business Information, Regional Presence
10.9.2. Product Portfolio Analysis
10.9.2.1. Product Details, Specification, Product Type
10.9.3. Revenue, Price, and Gross Margin (2017-2020)
10.9.4. Recent Developments and Strategies
10.10. NewTek, Inc
10.10.1. Company Overview, Business Information, Regional Presence
10.10.2. Product Portfolio Analysis
10.10.2.1. Product Details, Specification, Product Type
10.10.3. Revenue, Price, and Gross Margin (2017-2020)
10.10.4. Recent Developments and Strategies
10.11. SideFX
10.11.1. Company Overview, Business Information, Regional Presence
10.11.2. Product Portfolio Analysis
10.11.2.1. Product Details, Specification, Product Type
10.11.3. Revenue, Price, and Gross Margin (2017-2020)
10.11.4. Recent Developments and Strategies
10.12. Smith Micro Software, Inc.
10.12.1. Company Overview, Business Information, Regional Presence
10.12.2. Product Portfolio Analysis
10.12.2.1. Product Details, Specification, Product Type
10.12.3. Revenue, Price, and Gross Margin (2017-2020)
10.12.4. Recent Developments and Strategies
10.13. Triggerfish Studios
10.13.1. Company Overview, Business Information, Regional Presence
10.13.2. Product Portfolio Analysis
10.13.2.1. Product Details, Specification, Product Type
10.13.3. Revenue, Price, and Gross Margin (2017-2020)
10.13.4. Recent Developments and Strategies
10.14. Videocaddy
10.14.1. Company Overview, Business Information, Regional Presence
10.14.2. Product Portfolio Analysis
10.14.2.1. Product Details, Specification, Product Type
10.14.3. Revenue, Price, and Gross Margin (2017-2020)
10.14.4. Recent Developments and Strategies
10.15. WinBizSolutionsIndia
10.15.1. Company Overview, Business Information, Regional Presence
10.15.2. Product Portfolio Analysis
10.15.2.1. Product Details, Specification, Product Type
10.15.3. Revenue, Price, and Gross Margin (2017-2020)
10.15.4. Recent Developments and Strategies
Chapter 11. Appendix
11.1. About Us
11.2. Glossary of Terms