The U.S. earphone and headphone market size was exhibited at USD 13.65 billion in 2023 and is projected to hit around USD 34.45 billion by 2033, growing at a CAGR of 9.7% during the forecast period 2024 to 2033.
Report Coverage | Details |
Market Size in 2024 | USD 14.97 Billion |
Market Size by 2033 | USD 34.45 Billion |
Growth Rate From 2024 to 2033 | CAGR of 9.7% |
Base Year | 2023 |
Forecast Period | 2024-2033 |
Segments Covered | Product, Price Band, Technology, Application |
Market Analysis (Terms Used) | Value (US$ Million/Billion) or (Volume/Units) |
Country scope | U.S. |
Key Companies Profiled | Alclair Audio, Inc.; Apple, Inc.; Bose Corporation; Grado Labs; JBL; JVC Kenwood Corporation; Koninklijke Philips N.V. (Philips); Logitech, Inc. (Including Ultimate Ears, LLC.); Panasonic Corporation;Plantronics, Inc. (Acquired by HP Inc.); Pioneer Corporation; SAMSUNG (Including Harman International Industries, Incorporated); Shure Incorporated; Skullcandy, Inc. (Acquired by Mill Road Capital); Sony Corporation |
The U.S. accounted for 18.4% of the global earphone and headphone market. Portable music systems, such as smartphones, tablets, and music players, drive the earphones & headphones industry in the United States. Constant advancements and innovations have developed sophisticated noise-cancellation features, which have further added to the popularity. The industry dynamics are changing rapidly with the affordable and compact earphones/ headphones trend. Changing trends in headphones (especially wireless) have resulted in skyrocketing sales in the U.S. market.
The increasing popularity of wireless products has led to the introduction of true wireless earbuds, which help consumers eliminate the hassle of dealing with earphone/headphone wires getting tangled up or caught in jacket zippers. All top brands have launched their versions of true wireless earbuds with advanced features. However, Apple Inc.'s AirPods dominate the true wireless earbuds in the U.S. market.
Recent technological advancements in the field of several wireless technologies, such as Wi-Fi, Bluetooth, SKAA, artificial intelligence (AI), and augmented reality (AR), are projected to propel the wireless segment demand over the next few years. The use of AI and AR in earphones and headphones has allowed manufacturers to innovate and introduce several advanced features such as noise cancellation, gesture recognition, and adaptive hearing features in their products. This is expected to impact market growth over the forecast period positively.
Furthermore, manufacturers are targeting health & fitness-conscious customers by offering innovative features such as fitness monitoring & tracking in headphones. Such headphones help consumers monitor heart activity and other biometrics. Besides that, inbuilt software is designed in a way through which a user can plan, monitor, and execute fitness activities via a mobile application. Therefore, increasing adoption of earphones/headphones during workouts is primarily expected to drive U.S. earphones & headphones market growth over the coming years.
The increasing availability of counterfeit products may challenge the growth of U.S. earphones & headphones over the forecast period. The growing manufacturing of low-cost fraudulent products with increased offerings and benefits is expected to restrain market growth. Consumers usually opt for products offering similar features at a considerably low price, which may further impede the U.S. earphones & headphones market growth.
Earphone segment dominates the market and accounted for the highest revenue of USD 11.74 billion in 2023. Increased smartphone usage is helping the growth of this market. Similarly, the popularity of immersive entertainment experiences such as virtual reality (VR) and augmented reality (AR) among smartphone users has driven the demand for high-quality audio. Earphones and headphones with advanced sound technologies enhance the immersive experience by providing spatial audio and 3D sound effects.
However, the headphone segment is anticipated to witness a low CAGR of 1.4% from 2024 to 2033 in the U.S. market. The market for headphones in the USA might have reached a saturation point, with most consumers already owning a pair of headphones or wireless earphones. This could lead to declining demand as fewer people need to purchase new headphones.
The price band range from USD 50 -100 segment led the market and accounted for the highest revenue of USD 6.07 billion in 2023. Economic conditions can influence consumer spending habits, and due to that factor, companies are targeting mid-range pa mid-range such as bands USD 50 to 100.
The less than USD 50 segment is anticipated to witness a significant CAGR of 8.0% from 2024 to 2033. The market may witness growth in this segment in upcoming years, and if there is a decline in disposable income or a general economic slowdown in the United States, consumers might cut back on discretionary purchases like earphones and headphones.
Wireless segment led the market and accounted for the highest global revenue of USD 11.86 billion in 2023. Technological Advancements in wireless technology, such as Bluetooth connectivity, have made it easier to use earphones and headphones with various devices. The convenience of wireless audio without tangled cables has contributed to the increased adoption of these devices in the United States.
Wired is anticipated to witness a low CAGR of 6.1% from 2024 to 2033 in the U.S. market. Increased demand for wireless Bluetooth earphones is causing a lower demand for wired earphones. In addition, changing lifestyles, such as true wireless earbuds, have gained popularity due to their sleek and minimalist design, attracting consumers.
Music & Entertainment segment accounted for the largest market revenue of USD 3.82 billion in 2023. The rise of music streaming services in U.S. such as Spotify, Apple Music, and Amazon Music has made it easier than ever for people to access a vast library of songs and listen to music on the go. Earphones & headphones provide a convenient and private way to enjoy music while commuting, exercising, or relaxing, driving the demand for high-quality audio devices. Thus, the segment is expected to grow significantly over the forecast period.
Virtual reality segment is expected to register the fastest CAGR of 8.8% during the forecast periodVirtual Reality (VR) and Augmented Reality (AR) technologies are gaining traction in the entertainment industry. VR headsets often come with built-in or detachable headphones to provide an immersive audio experience in virtual environments and which is popular in the United States. Therefore, demand for earphones with high-quality sound reproduction fueling the overall growth of this market.
This report forecasts revenue growth at country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2021 to 2033. For this study, Nova one advisor, Inc. has segmented the U.S. earphone and headphone market
Product
Price Band
Technology
Application
Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.3. Research Methodology
1.3.1. Information Procurement
1.3.2. Information or Data Analysis
1.3.3. Market Formulation & Data Visualization
1.3.4. Data Validation & Publishing
1.4. Research Scope and Assumptions
1.4.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. U.S. Earphone and Headphone Market Variables, Trends, & Scope
3.1. Market Introduction/Lineage Outlook
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Drivers Analysis
3.3.2. Market Restraints Analysis
3.3.3. Market Opportunity Analysis
3.4. U.S. Earphone and Headphone Market Analysis Tools
3.4.1. Porter’s Analysis
3.4.1.1. Bargaining power of the suppliers
3.4.1.2. Bargaining power of the buyers
3.4.1.3. Threats of substitution
3.4.1.4. Threats from new entrants
3.4.1.5. Competitive rivalry
3.4.2. PESTEL Analysis
3.4.2.1. Political landscape
3.4.2.2. Economic and Social landscape
3.4.2.3. Technological landscape
3.4.2.4. Environmental landscape
3.4.2.5. Legal landscape
Chapter 4. U.S. Earphone and Headphone Market: Product Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. U.S. Earphone and Headphone Market: Product Movement Analysis, 2024 & 2033 (USD Million)
4.3. Earphones
4.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
4.4. Headphones
4.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 5. U.S. Earphone and Headphone Market: Price Band Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. U.S. Earphone and Headphone Market: Price Band Movement Analysis, 2024 & 2033 (USD Million)
5.3.
5.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
5.4. USD 50-100
5.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
5.5. > USD 100
5.5.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 6. U.S. Earphone and Headphone Market: Technology Estimates & Trend Analysis
6.1. Segment Dashboard
6.2. U.S. Earphone and Headphone Market: Technology Movement Analysis, 2024 & 2033 (USD Million)
6.3. Wired
6.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.2. ANC
6.3.2.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
6.3.3. Others
6.3.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4. Wireless
6.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.2. ANC
6.4.2.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.3. Bluetooth
6.4.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.4. NFMI
6.4.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.5. Smart Headphones
6.4.5.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
6.4.6. Others
6.4.6.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 7. U.S. Earphone and Headphone Market: Application Estimates & Trend Analysis
7.1. Segment Dashboard
7.2. U.S. Earphone and Headphone Market: Application Movement Analysis, 2024 & 2033 (USD Million)
7.3. Fitness
7.3.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
7.4. Gaming
7.4.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
7.5. Virtual Reality
7.5.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
7.6. Music & Entertainment
7.6.1. Market Size Estimates and Forecasts, 2021 - 2033 (USD Million)
Chapter 8. Competitive Landscape
8.1. Recent Developments & Impact Analysis by Key Market Participants
8.2. Company Categorization
8.3. Company Market Share Analysis
8.4. Company Heat Map Analysis
8.5. Strategy Mapping
8.5.1. Expansion
8.5.2. Mergers & Acquisition
8.5.3. Partnerships & Collaborations
8.5.4. New Product Launches
8.5.5. Research And Development
8.6. Company Profiles
8.6.1. Alclair Audio, Inc.
8.6.1.1. Participant’s Overview
8.6.1.2. Financial Performance
8.6.1.3. Product Benchmarking
8.6.1.4. Recent Developments
8.6.2. Apple, Inc.
8.6.2.1. Participant’s Overview
8.6.2.2. Financial Performance
8.6.2.3. Product Benchmarking
8.6.2.4. Recent Developments
8.6.3. Bose Corporation
8.6.3.1. Participant’s Overview
8.6.3.2. Financial Performance
8.6.3.3. Product Benchmarking
8.6.3.4. Recent Developments
8.6.4. Grado Labs
8.6.4.1. Participant’s Overview
8.6.4.2. Financial Performance
8.6.4.3. Product Benchmarking
8.6.4.4. Recent Developments
8.6.5. JBL
8.6.5.1. Participant’s Overview
8.6.5.2. Financial Performance
8.6.5.3. Product Benchmarking
8.6.5.4. Recent Developments
8.6.6. JVC Kenwood Corporation
8.6.6.1. Participant’s Overview
8.6.6.2. Financial Performance
8.6.6.3. Product Benchmarking
8.6.6.4. Recent Developments
8.6.7. Koninklijke Philips N.V. (Philips)
8.6.7.1. Participant’s Overview
8.6.7.2. Financial Performance
8.6.7.3. Product Benchmarking
8.6.7.4. Recent Developments
8.6.8. Logitech, Inc. (Including Ultimate Ears, LLC.)
8.6.8.1. Participant’s Overview
8.6.8.2. Financial Performance
8.6.8.3. Product Benchmarking
8.6.8.4. Recent Developments
8.6.9. Panasonic Corporation
8.6.9.1. Participant’s Overview
8.6.9.2. Financial Performance
8.6.9.3. Product Benchmarking
8.6.9.4. Recent Developments
8.6.10. Plantronics, Inc. (Acquired by HP Inc.)
8.6.10.1. Participant’s Overview
8.6.10.2. Financial Performance
8.6.10.3. Product Benchmarking
8.6.10.4. Recent Developments
8.6.11. Pioneer Corporation
8.6.11.1. Participant’s Overview
8.6.11.2. Financial Performance
8.6.11.3. Product Benchmarking
8.6.11.4. Recent Developments
8.6.12. SAMSUNG (Including Harman International Industries, Incorporated)
8.6.12.1. Participant’s Overview
8.6.12.2. Financial Performance
8.6.12.3. Product Benchmarking
8.6.12.4. Recent Developments
8.6.13. Shure Incorporated
8.6.13.1. Participant’s Overview
8.6.13.2. Financial Performance
8.6.13.3. Product Benchmarking
8.6.13.4. Recent Developments
8.6.14. Skullcandy, Inc. (Acquired by Mill Road Capital)
8.6.14.1. Participant’s Overview
8.6.14.2. Financial Performance
8.6.14.3. Product Benchmarking
8.6.14.4. Recent Developments
8.6.15. Sony Corporation
8.6.15.1. Participant’s Overview
8.6.15.2. Financial Performance
8.6.15.3. Product Benchmarking
8.6.15.4. Recent Developments